Skip to main content

Mobomo webinars-now on demand! | learn more.

Mobomo, LLC Ranks #123 on Inc. Magazine’s List of the Mid-Atlantic Region’s Fastest-Growing Private Companies

Companies on the 2022 Inc. 5000 Regionals Mid-Atlantic list had an average growth rate of 161% percent. 

Vienna, VA, March 15, 2022  Inc. magazine revealed today that Mobomo, LLC is No. 123 on its third annual Inc. 5000 Regionals: Mid-Atlantic list, the most prestigious ranking of the fastest-growing private companies based in Washington, D.C., Delaware, Maryland, North Carolina, Virginia, and West Virginia. Born out of the annual Inc. 5000 franchise, this regional list represents a unique look at the most successful companies within the Mid-Atlantic region economy’s most dynamic segment – its independent small businesses. 

The companies on this list show a remarkable rate of growth across all industries in the Mid-   Atlantic region. Between 2018 and 2020, these 131 private companies had an average growth rate of 161% percent and, in 2020 alone, they added 7,365 jobs and $1.9 billion to the Mid-Atlantic region’s economy. Companies based in the Richmond and Washington, D.C., areas had the highest growth rate overall.    

Complete results of the Inc. 5000 Regionals: Mid-Atlantic, including company profiles and an interactive database that can be sorted by industry, metro area, and other criteria, can be found at inc.com/mid-atlantic starting March 15, 2022.

“This year’s Inc. 5000 Regional winners represent one of the most exceptional and exciting lists of America’s off-the-charts growth companies. They’re disrupters and job creators, and all delivered an outsize impact on the economy. Remember their names and follow their lead. These are the companies you’ll be hearing about for years to come,” says Scott Omelianuk, editor-in-chief of Inc.

Mobomo — a private company headquartered in the D.C. metro area — is a premier provider of web and mobile development services to commercial businesses, government agencies, and non-profit organizations. We combine technology expertise with disciplines in digital strategy, interactive marketing, and branding to create innovative applications and websites. From private sector companies to government agencies, we have amassed deep expertise helping our clients enhance and expand their existing web and mobile suite.

Interested in learning more about Mobomo? Take a tour of our capabilities, our past performance, the team members who make our clients look so fantastic, and feel free to reach out with any questions you might have

More about Inc. and the Inc. 5000 Regionals

Methodology

The 2022 Inc. 5000 Regional are ranked according to percentage revenue growth when comparing 2018 and 2020. To qualify, companies must have been founded and generating revenue by March 31, 2018. They had to be U.S.-based, privately held, for-profit, and independent—not subsidiaries or divisions of other companies—as of December 31, 2019. (Since then, a number of companies on the list have gone public or been acquired.) The minimum revenue required for 2018 is $100,000; the minimum for 2020 is $1 million. As always, Inc. reserves the right to decline applicants for subjective reasons. 

About Inc. Media 

The world’s most trusted business-media brand, Inc. offers entrepreneurs the knowledge, tools, connections, and community to build great companies. Its award-winning multiplatform content reaches more than 50 million people each month across a variety of channels including websites, newsletters, social media, podcasts, and print. Its prestigious Inc. 5000 list, produced every year since 1982, analyzes company data to recognize the fastest-growing privately held businesses in the United States. The global recognition that comes with inclusion in the 5000 gives the founders of the best businesses an opportunity to engage with an exclusive community of their peers and the credibility that helps them drive sales and recruit talent.

The associated Inc. 5000 Conference is part of a highly acclaimed portfolio of bespoke events produced by Inc. For more information, visit www.inc.com

Categories
Author

Person typing Our work as designers is filled with many repetitive tasks that can become time consuming, we have talked about ways to Automate Photoshop to Improve your Workflow, and Design Etiquette - all of these things help make our lives a little easier.  Now lets talk through some ways you can improve your UX/UI workflow in Photoshop by implementing some of the standard keyboard shortcuts the program offers, how to edit them and create your own shortcuts. Which will save you time! Who doesn’t want to save time?

Create new layer behind selected layer

  • MAC: CMD+New Layer icon
  • WINDOWS: CTRL+New Layer Icon

New layer via copy

  • MAC: CMD+J
  • WINDOWS: CTRL+J

Create new layers from existing ones. You can copy text, images, even folders with these shortcuts. Need to re-use the card you already designed? Just copy it!

Bring layer forward

  • MAC: CMD+]
  • WINDOWS: CTRL+]

For those times when you need to rearrange the order of your layers - forget the mouse and use the keyboard instead.

Send layer back

  • MAC: CMD+[
  • WINDOWS: CTRL+[

Pro Tip: Create a shortcut for renaming layers (In my case I use CMD+Shift+R) this is an easy and quick way to copy/paste/rename a layer name. Also, if you press ‘tab’ while the rename layer is active it will cycle through your layers with the name that is highlighted and it will be ready to be edited or you can press (shift+tab to go in a different direction).

Deselect the entire image

  • MAC: CMD+D
  • WINDOWS: CTRL+D

Reselect

  • MAC: CMD+Shift+D
  • WINDOWS: CTRL+Shift+D

We recently found this shortcut and it is really useful for when you click away from the selection and you need to re-do it.

Invert selection

  • MAC: CMD+Shift+I
  • WINDOWS: CTRL+Shift+I

Select all layers

  • MAC: CMD+Opt+A
  • WINDOWS: CTRL+Alt+A

Need to select all your layers to create a new group? Here’s your solution! Tip: Did you know you can collapse all your groups from the layer Menu?

Deselect from the selection area

  • MAC: Opt+drag
  • WINDOWS: Alt+drag

Increase/decrease size of selected text by 2pts

  • MAC: CMD+Shift+>/<
  • WINDOWS: CTRL+Shift+>/<

Align text left/center/right

  • MAC: CMD+Shift+L/C/R
  • WINDOWS: CTRL+Shift+L/C/R

Not convinced about the shortcuts Photoshop offers? You can customize them yourself, go to the application menu, under ‘Edit’, you’ll see “Keyboard Shortcuts” or just press Alt+Shift+CMD +K or Alt+Shift+Ctrl +K

In this window you’ll see all the different shortcuts that photoshop has to offer, there are many you won’t need as often when working as a UI/UX designer, so you can take advantage of this and create your own shortcuts for the tools you do use for example, copy/paste/clear layer styles; save them as a set to keep a copy and, if you want, share it with your team!

You can set shortcuts for the application menus, the panels (How about giving that ‘Collapse All Groups’ feature a shortcut?) and of course, tools. Tip: See that Menu tab? Here you can define special settings to the menu, assign a color to different menu options, even hide the ones you never use!

Did you know you can create a shortcut to align elements to the left/right/center/middle? There’s also another way to create your own shortcuts for repetitive tasks, through actions! We have talked a little bit about how to do so in our post Automate Photoshop to Improve your Workflow  be sure to check it out!

Categories
Author

Flat design is no longer a trend but a design language that is best used for user interfaces in the digital realm. For some time interactions with the “black mirror” features a cleaner style that does not need resort to real world metaphors like raised buttons, textures, shadings and shadows. Everyone knows that the touchscreen is meant to be touched and most apps or websites contain certain actions that we as users are supposed to take. Flat design is a step ahead in terms of readability because screens are not always in the highest retina display resolution. It feels natural for the system to find its own graphic language that’s not mimicking physical objects but it has been observed that some users can have a hard time recognizing actionable elements within flat designed interfaces. A radical expression of this style may leave a bunch of users clueless about what they can do within the app or website. Operative systems’ design languages do offer some design elements like shadows in order to imaginarily place elements at different depths of the screen. The challenge of a purely flat interface design is making sure you (the designer) are making the user understand which items are meant for interactions - be deliberate with the shapes, colors, and margins.

How can we tell when something is actionable?

If we are going to keep the design strictly flat we will need color and context. For the most part the content, aside from images or videos, will be dark text over a white (or bright) background. Of course we are keeping it simple here, it could be the other way around (bright text over dark BG) or even color blocks where the text has enough contrast. But typically the first case is the better option for readability. Let's start by talking about buttons. The most clear call to action button is typically words that are on a button that indicate what your user should do by clicking on that button. The call to action is typically a word or short sentence expressing an action - enclosed in a flat colored rectangle shape (no matter how round or square its corners may be). Buttons   If the button has a strong color accent on the screen, its place as a CTA (call to action) is evident. As seen in the figure above it is possible to have style variations for secondary actions that we don’t want to emphasize, as well as disabled actions (as long as there is something the user can do to enable them). It’s important that the “air” around the word is enough for the element to be recognized as a button, but not that much for it to end up being a huge color patch on the screen (which starts to defeat the original purpose of playing along with content). We can see in figure 2 below that by using the exact same style but minimizing the margins around the word the element loses its button purpose. If it is used that way the call to action still poses an actionable property, maybe as a selectable item with on/off states or an item that is draggable:   Buttons Other buttons that are flat with no words may be useful for some situations even if they are less evident for the user. The trick for those is to have an action related to their context and visually be in the correct position. We can see in the next image below that the same round element can play different roles depending on its placement in relation to the content on the page. Google’s material design guidelines feature the “floating action button” which floats above the content carrying the main action intended for that screen. /user-interface-flat-design Icons have a similar two-face behavior. They can either be an active element to interact with and perform an action or an illustration supporting and decorating a message resulting in no user interaction whatsoever. /user-interface-flat-design Back to my original point, context is everything - once the context is in place, the user experience typically follows as to what action you should or should not take. Through users' past experience with navigating different digital platforms the user will quickly identify the icons on the top and bottom borders of the screen are a means of navigation. Normally icons over a certain size that are placed just above or to the left of a paragraph serve as an illustration element. Other positions and size ratios invite the user to interact as it becomes apparent they represent actions related to the piece of information that precedes. While not always depicted in color, we can see here the contrast color helps to distinguish them as something actionable: /user-interface-flat-design Tabs, fields and dropdowns pose less trouble- they do have a similar style because they have been a part of UIs for a long time. Their typology is strongly installed in users minds however, fields are the most striped down ones of the group, sometimes styled in a really minimalist manner. For example, imagine a line acting as a row with a label above it mentioning the expected input.   A rule of thumb for fields is that the labels should be aligned to the left since we type and read from left to right so the text input is prepared for the content it expects. That would be one of the main aspects that help reveal their function because as we can see in the following deliberately inflated examples the line dividing one type of element from the other can be very thin, coming all down to type style and alignment: /user-interface-flat-design Flat design is the standard today, but as technology evolves devices transform and new type of design interactions are needed. Due to graphic resolutions and computing power growing higher each product generation we are seeing subtle but powerful graphic effects starting to get into the mix. There’s always a learning curve for users, but as designers we should at the very least not stand in their way!

Categories
Author

web-designer-at-computer

Being a designer is a very broad term in which many can misuse and confuse easily. You could be an industrial, print, interior or tech designer, all have different job descriptions in different industries. Speaking in terms of the tech industry there are two commonly used types of web and mobile app designers, UX and UI.

You often hear the terms UX and UI, but what do they actually mean? UX stands for User Experience and UI is User Interface. While they are two distinct concepts and have different actions in the design process they are both closely intertwined to the point one cannot exist without the other.

“User Experience” tends to be used as a broad term and often times different things can be grouped under the larger term but speaking in the realm of digital it is the inception of a product dedicated for a User always defined as the user or group of users and it’s goal is to establish the best form of engagement between the product and it’s user within a designated goal. The UX focuses on all the processes required to build this product which is ruled by purpose.

Once the User Experience is determined, “User Interface” or UI comes into the picture. Since the UX defined the clear goal, and a purpose for the interface, guides the interaction with the user has to be created for the product, it is now time to figure out how the layout will work. This will not be a random array of controls and style choices, but custom made efforts that target the specific needs and behaviors of the user, and will achieve the overall goal and purpose of the product. UI designers are responsible for creating a cohesive style guide, as well as ensuring that a consistent design language is carried out throughout the product. The UI designer must be able to make sure that the screens they are creating communicates clearly to what the UX designer has laid out.

Can one exist without the other? No, UX without UI is a plan, a thought, a strategy. UI on it’s own is just a graphic anecdote that lacks clear purpose. Be sure to check out our design page.

Categories
Author

drupal-nasa-website-monitor

A content management system, or CMS, is a web application designed to make it easy for non-technical users to add, edit and manage a website. We use Wordpress and Drupal the most for CMS development, but it is all dependent on our clients' needs. Not only do content management systems help website users with content editing, they also take care of a lot of behind the scenes work.

Whenever it comes to developing a website from scratch, and for a client who wants to be able to manage the site after the launch it is important as a developer to find a tool that the client will be able to use. When we think about web development it’s always better for the client and for the company to find a good content management system or CMS, because it solves problems that you will never have to worry about from the UI of the backend to the front-end wanted features it solves a lot of issues upfront that you will not have to worry about later.  As a website evolves, it will never stay in the final version you delivered to your client, when we develop we need to always think to the site’s future.

Wordpress is one of the most popular tools because it is very adaptable. The amount of plugins (solutions to your problems) are endless. Not only does it have great features but it has a friendly UI backend. All of the advantages mentioned lower the development time, which helps the client to lower their costs. In short, Wordpress saves time and money! The most recent example is our very own website Mobomo.

Another resource for a CMS is Drupal. Drupal may be a little more difficult to develop with because it can handle bigger sites with much more data and a ton of users but this system is better for newspapers or government sites such as NASA. 

Each CMS will have their own advantages but our first priority is making it adaptable to the client’s needs.

 

Categories
Author

format-inner
Here it is peeps, the second post in our journey to create a killer design team…PROCESS. EEEK,*GASP*...I know, firsthand, that process can be a “dirty” word, the bane of creation, and something most companies don’t effectively use. But in this post we’re not going to talk about traditional process, the one where X person get’s a job then hands over some requirements to another person and so on and so on. No...no, here we’re going to be talking about the design process, and yes the two go hand in hand and a lot of the same people are involved (or should be), but in this post I’m going to discuss the parts that make a design team stronger, more efficient, and produce better work.

So where do we start with our design process, especially in the ever changing landscape that is the web? Clark Wimberly from Invision has some great ideas in his post Reimagining The Web Design Process, most notably is that of an agile team. One that is able to easily adapt to changes, and make rapid adjustments as needed. No longer do we work (and live for that matter) in a world that has static or fixed content, so it’s only right that as a team we should be able to rapidly shift to match this.

He goes on to say that we need to stop using mobile first as a buzzword and actually start to approach our design process with smaller screens, using an “Atomic” approach, as Brad Frost would say (more on this in a minute). Clark couldn’t be more correct, especially since Google has recently (May 5th) said they are now getting more search queries on mobile than on desktop.

So, back to that Atomic Design thing...what is it? How does is play into our design process? It’s an amazingly simple, but complex, ideology on how to handle the design and layout of websites. Breaking it down to it’s most basic idea is that you start with a single “brick”, something like a font, or a few color options.Then take those pieces and make a small UI element, like a form or menu, you keep adding small “bricks”, bit by bit, until you’re left with an assembled page. From there it’s rinse, wash, repeat on the other sections of your site. So, how does this work into our process? Quite naturally, by taking our mobile first approach and combining it with this bit by bit assembly we can very quickly and early in the game start to target the areas of our layout that need adjustment, and make the necessary corrections before we’ve gone too far.

Methodology is just one aspect of the design process, there are actual steps, hence the process part, that should accompany that. What those steps are will vary from team to team, but loosely they should be: planning, research, design/development, iterate. What do these mean though?

  • PLANNING: figuring out what the project timeline is, when it starts and ends, when milestones need to be met, etc. This is also the phase when we need to determine who will be involved throughout the project, making sure the right people are brought in at the right time.
  • RESEARCH: Make sure that the problem we’re solving is the right one, ask questions WHY, HOW...dig deep to understand the project. Determine who our target is, establish restrictions and needs, to help eliminate questions that may arise later.
  • DESIGN/DEVELOPMENT(and prototype): Start to layout the concept, get ideas down into something more solid. Simultaneously development can begin with prototypes to test ideas.
  • ITERATE: Today a design is never truly finished, even after handoff things are bound to come up, so take feedback, comments, etc, and adjust your product to match the needs of it’s users.

A good process, much like a good team, needs to be agile in it’s execution. Not every project will have a need for every step nor will it all allow for every step, so it’s ultimately up to your team lead to make sure the right parts are followed at the right time. Remember that establishing or adjusting a current process can’t happen overnight, it’s a gradual shift, much like our Atomic Design theory, an effective design process should be built upon, bit by bit and allow for rapid adjustment.


Want to learn more? Check out Mobomo's post on Forming A Design Team, Part I: Structure

Categories
Tags
Author

For Federal Offices of Communication, the act—and art—of balancing websites that both cater to the public and promote the organizational structure and mission of the organization is always top of mind. Accordingly, those partnering with Federal offices must prioritize meeting both needs when designing and building agency sites. On numerous projects, our team has successfully managed to increase usability and deliver user-centric designs while simultaneously building sites that allow our Federal clients to bolster their brand. A sample of results for some clients:

-a swift 4% increase in first-time visitor overall satisfaction
-76% of all mobile users strongly agreeing that the new site made content easier to find
-88% of frequently visiting teens being satisfied with the new site

Below are some of the tools we’ve implemented to achieve success:

Navigation and Information Architecture

Treejack is a great usability testing tool that development teams can wield to test the information architecture and navigation of the site prior to even beginning a design. It is best used to test the findability of topics in a website using different navigational hierarchies. For one of our projects, both internal and external stakeholders were given 46 tasks to perform using a variety of different navigation hierarchies to find the most optimal site organization for both constituent groups.

treejack-information-architecture-software

Usability Testing

For usability testing, our team leverages both Loop11 and Usertesting.com. Using a live, interactive environment, both of these tools allow development teams to gain deep understanding of user behavior by observing users as they complete a series of tasks and questions on the site and/or mobile app in question. Interactions are captured and then analyzed in comprehensive reports. As an added bonus, Usertesting.com provides video footage of the interaction for review:

user-testing-video-footage

http://bit.ly/1rRvEAm

In summary, Federal websites and applications are often designed with too much emphasis on organizational hierarchy and goals, and too little focus on meeting end-users’ needs and expectations. User-Centric Design (UCD) tools can help government agencies buck this trend, however, allowing them to create websites and applications that engage users and maximize their interaction. Ultimately, this results in a sure win-win: Federal agencies’ constituents can experience an efficient, satisfying, and user-friendly design, and—with constituents’ increased engagement—organizations can ensure that their missions and information are communicated effectively. Act balanced.

Categories
Author

tidal
With "The ruler’s back” kicking off one of Jay-Z's greatest albums to date and the recent (re)launch of his streaming service Tidal, my hopes of a Jay-Z disruption were extremely high.

With claims to revolutionize streaming and pay artists what they deserve, Tidal depicted the utopian ideal of edgy design, quality, and fairness. I was pumped to check it out, not merely as an H.O.V. fan, but as a UX/UI junkie craving to experience music streaming in a new way. With creds for shaping one of the most popular music genres, you'd think Tidal would bleed the Jay-Z innovation as well. Yet, what I discovered was anything but revolutionary.


The interface is the same grid layout we’ve all come to know (and love) from our other player, cough Spotify. Not that there is a problem with the way big “S” handles their layout, in my opinion, it does some pretty amazing things, especially in regards with how it handles an incredible library of content.

Tidal
I just expected more with Tidal, especially coming from J-HOVA, someone who’s built his career by straying from the beaten path. I wanted something that would blow my mind, something that made me NEED Tidal, but it just wasn’t there.

There were glimpses of what Tidal could have been, with slick transitions that make sense to a user and don’t remove them from the moment.


There were literally two instances when this level of detail was applied. And the look of the app is super sharp, black on black with pops of neon blue that scream for you to click.

Tidal2
Also, there’s no denying that Tidal has a very trendy look, but it’s the details that make a truly immersive and engaging experience. Unfortunately, with Tidal's design inconsistencies and jarring page transitions, it was difficult to convince myself I needed this new platform for music streaming. And with a price tag of $19.99 for premium membership, Tidal, missed the boat (pun intended) on this user.

Tidal 3
Let me clarify though, this is in no way a put down to the team of incredible designers who obviously spent countless nights away from their families. This is merely my take on a, now, very traditional service from someone who has made a name for themselves by rising above, not floating amongst his peers.

What are your thoughts? Would you make the switch from Spotify to Tidal? Let us know.

Categories
Tags
Author

This weekend we had Intrideans at four different events we sponsored from DC to Germany, talking about user experience, design, Ruby on Rails, and tablets. Here's a quick rundown of our experience at the events.

MoDevTablet

The first event kicked off early Friday morning. We partnered with GoMoDev to support their MoDevTablet event, and Jurgen, our Managing Director of UX, Christine Nakatani, our Director of Business Development, and Maggie, one of our superbly talented Project Managers spent the day talking with tablet developers and designers.

Jurgen and Maggie delivered a presentation to the MoDevTablet crowd later in the day on "Tablet as a Utility".

Using case studies from our work with Mitsubishi Electric, Agilysys, and the National Fish and Wildlife Foundation, they were able to speak to the tablet's evolution into a tool for business. Now that businesses are using tablets as kiosks to speak to customers, sales tools to encourage customer purchases, and portable ordering devices for servers in hospitality it has become ever more important that designers pay attention to the user experience.

They iterate that as designers we have to look not only at what the client wants, but what the user-base needs, and how we can create apps that get out of the way and allow the user to accomplish business in an unobtrusive and helpful way. You'll find slides from their presentation on our community page and some photos of the event on our Flickr page.

MobileUXCamp DC

Elena Washington and Jurgen woke up bright and early Saturday morning and headed to the Goethe-Institut for MobileUXCamp.

We sponsor this event annually to help build a more innovative, forward-thinking community of developers and designers by giving mobile enthusiasts a forum for sharing ideas and knowledge. We always enjoy the presentations at this event and this year was no exception.

RailsGirlsDC

While Jurgen and Maggie were wowing the MoDevTablet crowd, Renae was flying from Portland, Maine to DC for the RailsGirlsDC event, which Intridea was sponsoring. We kicked off the event Friday night at the Living Social offices with an "installation party", where delicious and delicate cupcakes were provided, along with beer, wine and a nice spread of appetizers. We ended the party with a "#FridayHug".

Renae spent Saturday in the same office learning the basics of Ruby on Rails alongside 48 other girls. The event, organized by Liz Steininger, was the first of its kind in DC; however, RailsGirls events have been happening all over the world since the first one in Helsinki in 2010 attracted over 100 girls. RailsGirls aims to get more women interested in (and involved in) tech by offering a free, full-day course on Rails, exemplifying how easy it is to get applications up and running.

The attendees got their "Ideas" application off the ground, and for those who were more experienced spent the day adding more complex features to our apps. Renae added a commenting feature, the ability to upload additional pictures for individual ideas, and started adding user authentication. Coding was broken up into reasonable chunks of times, buffered by a fantastic round of lightning talks on everything from REST to SASS to TDD.

The most moving talk was from Maria Gutierrez, a software engineer at Living Social who told us how her love of software drove her to become an engineer. Explaining that software is involved in almost aspect of our lives, she stressed how important it is that more women are more involved in the creation of that software.

Each sponsor for RailsGirlsDC was asked to write a note to be read aloud to the class about why there were supporting the event. Renae felt really proud when Intridea's sponsor message received accolades and cheers from the crowd.

The tech community is one of the most vibrant, avant-garde ecosystems in today's world. And while women play vital roles in tech, we count far too few women among Rails developers. No community can call itself a success without fair representation and participation from the smartest minds across all genders, races, and cultural backgrounds.

That's why Intridea stands with you today in support of women in tech. We know the joy of writing your first line of code. We know the pride in seeing passing unit tests. We know the rush (and sometimes *terror*) one feels when pushing changes to production.

We're working to usher in a new generation of programmers in which men aren't the only dreamers and builders of our online future. Everyone, regardless of gender should have the opportunity to be part of the truly exciting and challenging world of software development.

Women, code on.

Smashing Conf

Chris Tate, our Director of UI and Ted O'Meara, our Director of UX touched down in Germany this weekend for Smashing Magazine's first conference, Smashing Conf.

The event kicked off this morning and brings together web designers and developers for three days of intense workshops and engaging presentations from industry experts around the world.

Chris and Ted are talking strategy with other designers and sending us updates of all the awesome things happening throughout the day. We'll be adding photos from the event to Flickr page and the guys will be sharing some of what they're learning on our blog after the event, so check back here this week for more updates.

If you were at these events or want to know more about the events, leave us a comment below. If you're interested in talking to us about your mobile or web strategy and would like to leverage our expertise in UX/UI design or Rails development, contact us today.

Categories
Author

Last April we sponsored the first MoDevUX event in Washington DC and helped facilitate some important conversations about user experience design and application development with hundreds of industry experts.

We had the opportunity to take the stage to share some of our insight gained from developing beautiful, modern mobile applications over the years. Our presentation garnered a lot of feedback and even landed us a story in InTheCapital, DC's leading online news source for tech and startups.

We're pleased to report MoDev is back in action this September with another mobile-themed conference, MoDevTablet; this round they will focus specifically on keeping pace in the tablet era.

We're excited to sponsor MoDevTablet alongside giants like Adobe, BlackBerry and Microsoft. The conference offers more than 60 workshops and presentations over three days from September 13th-15th.

Once again, Jurgen Altziebler, our Managing Director of UX, and Anthony Nystrom, a Fellow at Intridea as well as our Director of Mobile and Emerging Technology, will take the stage. This time they'll be presenting "Tablet as a Utility", and will share case studies on developing tablet applications for real world, utilitarian cases where the functionality and design of the app has to enable someone to do their job more effectively. They will cover questions like:

  • How does the design of these apps differ from the design of novelty tablet applications?
  • What special cases do you need to take into consideration?
  • How to keep tablet in use without Wifi?
  • How to accommodate for working conditions like changes in light, differences in fingernails, and extended use?

We hope you'll join us for this exciting event in DC next week! Registration is still open. Several Intrideans will be there along with Jurgen and Anthony, so it will be a great time to pick our brains about your design and development strategy. Be sure to follow us on Twitter for updates throughout the event.

Categories
Author
Subscribe to Ui